The games of collectible cards have been raging for decades. From Magic to Hearthstone, whether they are physical or virtual cards, the mechanism of this type of game seems consolidated: you collect/buy more and more cards, especially the rare/legendary ones or whatever you prefer, and so you increase your chances of winning. Probabilities are usually also associated with money that you spent in that game, to win those cards. And then it comes the Marvel Snap game from which you expected nothing, and which instead turns out to be better than its many predecessors in several key points.
Marvel Snap is simple
Each Marvel Snap deck consists of 12 cards and each match has a duration of 6 rounds (In some cases, as a result of random modifiers, the game may gain one or more turns, but that is an exception, not the rule.
This means two important things: the first is that you won’t have to go crazy in putting together a complex deck of twenty thousand cards.
The second is that each game will have a relatively short duration, in the order of 3 minutes on average.
These are two elements that are not insignificant for those looking for one casual game one of those to do in their spare time and that you still take little time away.
Even the games themselves are not too complex (which does not mean that there cannot be various strategies, on the contrary). Each card has a cost of energy from 1 to 6, and coincidentally the game turns are just 6: we start with energy level 1, and gradually increase for each passing turn.
At the start of the match, you will have 3 cards in hand, and with each turn (including the first) you will draw one. The cards will then be deposited on one of the 3 fields available (each of these can accommodate up to a maximum of 4 cards). Each field will have gods modifiers special, and random, which will be unlocked as the game progresses.
These modifiers are precisely what makes each challenge unique, because the possibilities present are so many, and they can radically change the approach to that given match.
For example, in some fields, you will not be able to drop cards in certain turns. Or a field could penalize every card inside it. Or it could alter the powers of the cards themselves. Marvel has packed a ton of variations, which add to that right pepper at every game, but without (almost) never distorting it. In any case, they are all bonuses/malus that you will discover on the spot, and therefore do not require particular study or preparation by the player.
Marvel Snap is free
The Marvel Snap download is free from all the main stores in which it is available, namely Android, iPhone, and Windows.
There are in-app purchases, including the classic battle pass but in no way will you feel forced out of the game a spend money to have fun and win.
The progression mechanism is indeed a lot linear and allows you to make a good number of cards without investing a single penny in the game, but simply through the various missions that you will complete.
By disputing the various meetings you will obtain both god’s game credits and gods enhancers. Combine them and you can upgrade the various cards in your deck, and the more you upgrade them, the more points you will get to spend in the collection level where you can unlock new card credits, upgrades, etc.
Not only that, but as the season pass, you will again receive cards, power-ups, and credits, which you can then put back into circulation with the above mechanism. In the latter case, by paying you will get more bonuses but even the free version is down more than enough, especially for those who want to use Marvel Snap as a hobby not as “a job”.
If you ignore the quick boost which will make certain cards evolve only through game credits (at a higher price than normal), you will hardly run out of stocks, and the play-upgrade-play mechanism can go on almost indefinitely.
Believe me: everything is much easier to do than to say. The app is well organized, and despite a bit of classic initial disorientation to understand the various menus, in a short time, you will learn how to move quickly. In reality, there are also mechanisms that I have not described precisely in order not to bore you, but in fact, they are all simple things, which do not stand between you and the most important thing: the wallet. That is, I meant: the fun.
Furthermore, and this is a very important element, the enhancement of the cards is only virtual. They will not increase damage, special abilities, or summoning costs in any way. The only changes you will see are on an aesthetic level, but basically, the upgrade only serves to unlock collection points, not to make you stronger in itself.
This allows excellent progression of the game and ensures that you do not measure yourself with those who have decks with completely different cards from yours, making everything even more balanced, and making sure that the cunning and skill of the player often have a decisive weight in the various games.
Marvel Snap is fun
I tried Marvel Snap without having informed myself much about it. The game has recently come out and is gaining traction, and I decided to give it a chance because it is free. I didn’t expect anything.
Yes, because, as already mentioned, the collectible card genre is quite inflated and often the in-app purchases are the masters. Furthermore, it is a title based on the hype of the various Marvel characters (there are many, many more than – probably – you know), so I expected that he would faithfully follow the “canons” of the genre. But it surprised me!
Not only is Marvel Snap simple both as rules and as gameplay not only the purchases are not binding, but it is also (above all) fun because although each match consists of only 6 rounds, the variety of the cards and the presence of random modifiers on the three fields make the matches extremely varied.
Last but not least, speed: during a short walk, in a coffee break, or simply while sitting for a moment in the bathroom, you will have already completed your game.
Ah, and then there are the Snaps! At any time of the match, you can decide to double the number of points at stake: the opponent can accept or withdraw, without further losses. If you win, the progression will be greater, but if you win the same will be the loss of points. Climbing the rankings is another way to get credits, avatars, upgrades, and more.
In short, there are few casual games so “casual”, but so well done to be consumed one after the other like peanuts. The risk is that the speed of the matches will lead you to do one after the other, without realizing that those 3 minutes per match have then become half an hour.
I do not exclude that over time a certain repetitiveness may not take over, and hence the greater need to spend money to variegate things, but how casual game.
Marvel Snap has certainly given lessons to an inflated genre. Also, should you ever become his avid gamer what would be so bad as pouring a donation into the hands of those who have made you entertained so much?
Also, read about NBA 2K23: Thank God, The Gameplay Is Good
Abram left his e-business studies to devote himself to his entrepreneurial projects. In 2017, he created the company Inbound Media and wrote articles about high-tech products for his Chromebookeur site. In 2019, Chromebookeur was renamed Macbound and became a general purchasing advice site. Today, Abram manages the development and growth of Macbound, surrounded by a young and talented team.